If you enjoy feeling like your hands and heart are both about to break, Ori and the Blind Forest is the impossibly hard, Pixar-like platformer for you.
The Witcher game franchise finally drew to an actual for real close this spring, when CD Project RED released the second of two expansions to The Witcher 3: The Wild Hunt and a massive update to the base game. It was one part exhausting, two parts amazing – and now it’s all over forever.
On the Perfection of Choosing Your Own Hardboiled Detective in The Wolf Among Us and the Weirdness of Ogling His Boss
The detective genre may be the perfect complement to Telltale’s game design formula. At the very least, it’s a much better match than the Pretend You’re Getting Tortured by a Guy from Game of Thrones genre.
“Begone, Witcher”: In Which I Play and Love and Am Still a Little Annoyed by the Last Game in the Witcher Trilogy
The Witcher 3: Wild Hunt improves on Witcher 2 in almost every way, has great characters and a moving story, is less sexist and homophobic than its predecessors, and is one of the greatest games I’ve ever played, even if it wasn’t perfect.
The first season of Telltale’s Game of Thrones adventure series allows you to step inside the story of HBO’s Game of Thrones and experience everything from petty humiliation to your own unjust execution. It does not, however, allow you to experience a state of victory or accomplishment.
I enjoyed every second of Life is Strange while I played, but, weirdly, I’ve hardly thought about it since it ended.
Arkham City is better than Arkham Asylum and possibly one of the best games I’ve ever played. But don’t think that’ll stop me from mocking it.
If you enjoy falling off of things and not understanding how to solve a puzzle, Contrast is the indie game for you.
In the lead-up to Witcher 3, Steam was selling Witcher 2 for $5, so welcome to my review of Witcher 2, a game that I like even though it kind of hated me.
Just in time for the fourth game in the Arkham series, I got around to playing the first one.
If you’re nostalgic for Maniac Mansion, then The Cave is the T-rated, cutely animated, Ron Gilbert-created puzzle-solving platformer for you.
I played Brothers: A Tale of Two Sons, and it was beautiful and whimsical and depressing – everything the reviews said it would be. But the ending, man. I don’t know how to feel about that.
I spent the last week sick with a cold and, in between ordering a humidifier that wasn’t delivered until I could already sleep through the night and being afraid that I’d given myself a brain-eating amoeba by snorting tap water, I finally got around to playing The Dark Eye: Memoria.
Imagine that all of the characters from Harry Potter randomly and senselessly destroyed all the settings from Harry Potter by blasting the ever-loving fuck out of everything they saw. What you’re imagining is Lego Harry Potter for Wii.
Ripped straight from my recurring nightmares, The Stanley Parable is a videogame about a sentient videogame that hates you and tries to screw you over as you play. It’s equal parts funny and creepy, and it shows how you can take a very simple idea and build something layered and thought-provoking out of it.
I played Legend of Zelda: Twilight Princess and Skyward Sword and they were both pretty fun. Skyward Sword is a better game in terms of mechanics and design, but I love Twilight Princess just a little bit more, because of its characters, its dark, creepy graphics, its story, and the fact that it isn’t dominated by a robot that I want to fucking murder.
The Myst series is a thing that people either seem to love or hate, and I hated the first two games well enough, but the third one was surprisingly good and sense-making. And Brad Dourif is there to murder everyone because, why not?